GoT Wasteland v2.1 out!

GoT Wasteland v2.1 has been released.

the github source/binarys have been updated

changelog:
[Added] Time Accelerated x10
[Added] New gunstore dialog!
[Fixed] Scalar value money bug (infinite money)
[Fixed] Vehicles that kept respawning in limbo
[Fixed] Boats that kept respawning in limbo
[Changed] gunstore prices have been changed
[Changed] Starting money reduced
[Changed] Nerfed lootspawns inside buildings
[Changed] Raised prices of the sniper rifles
[Changed] antihack/scriptdetection methods
[Changed] minor changes to player hud

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GoT Wasteland v2.1 preview

One of the new features will be a rebuilt gunstore dialog. This to make it more userfriendly and give proper warnings where needed.

a small video of it is found here:

more will follow soon..

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DayZ mod v1.7.7 released

source: http://dayzmod.com/forum/index.php?/topic/129843-dayz-mod-177-patch/
V1.7.7 has been released to steam, dayzcommander and playwithsix

The full changelog, and more information about this update van be found here.

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DayZ Standalone footage(E3)

Matt Lightfoot has provided us with some nice standalone gameplay footage from the E3!

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Website downtime (DoS-attack)

Due to unfortunate events (read: botnet spamming our webserver) the website was brought down by our hoster to avoid further network strain.
We are not provoking these attacks so we assume someone accidently hit the wrong site 🙂

Anyway, we’re back! 🙂

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GoT Wasteland V2 Update

It’s been quiet, but we havent been idle!
With the Arma3 Alpha racing towards beta state, we’ve had to put all hands on deck to keep up with all the changes.

Due to the massive changes we’ve made, asswell as an effort to get rid of the confusion with the original 404wasteland mission, we’re going to start off a new version on a new git branch called:

GoT Wasteland v2

Offcourse this new version comes with a lot of changes. find out everything on our updated page, or play the preview on our servers! For now it has not yet been released. this is due to the changing nature of the DEV branch asswell as some new features that still need stress-testing.
Our Arma3 Wasteland page has been updated with all the details on V2!

Click here to read more..

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ArmA3 – GoT Wasteland v1.08(F)

After some gamebreaking updates to the ArmA3 Alpha it was yet again time to create a new version of our mission file.

the changes and a video about the current state of our mission can be found on this page:

Click here

We hope you enjoy the changes!

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ArmA3 – GoT Wasteland v1.08(e) out!

The latest update to the ArmA 3 DEV branch deprecate some of the features we used to spawn and respawn vehicles. Also BIS Finally fixed the fnc_infotext feature so this is a minor update just to get it all working again 🙂

Changes:
[Added] The location ticker is back (BIS Fixed it!)
[Fixed] Vehicles not spawning since update to alpha
[Fixed] Ammoboxes not spawning since update to alpha
[Fixed] Moving objects caused loss of weapon attachments
[Removed] Deprecated function calls

Get the source here: https://github.com/JoSchaap/GoT_Wasteland-Stratis-full
Get the binary PBO here: https://github.com/JoSchaap/Arma3_Binary_PBO

The stripped edition will be updated later!

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ArmA3 – GoT Wasteland v1.08(d) out!

The v1.08(d) version been released on github!

**Complete-Edition (Fully Functional Wasteland Mission)**
Grab the source from: https://github.com/JoSchaap/GoT_Wasteland-Stratis-full
Or the binary (.PBO) from: https://github.com/JoSchaap/Arma3_Binary_PBO

**Stripped-Edition (Stripped-to-the-bone – no Survivalsytem, no base-building)**
Grab the source from: https://github.com/JoSchaap/GoT_Wasteland_V108_Stripped_edition
Or the binary (.PBO) from: https://github.com/JoSchaap/Arma3_Binary_PBO

changelog
[Added] Different reward crate contents for the convoys
[Added] New objects to the list of basebuilding parts
[Added] Sanjo’s mission select (prevents recurring missions)
[Added] Mission intel and author info to the splash screen
[Added] Gunstore radars are back!
[Added] New side mission Hostile Helicopter
[Added] New main mission Hostile Helicopter-Squad
[Changed] Weapon and item prizes in the gunstore
[Changed] death sequence when killed
[Changed] baseparts that kept falling over
[Changed] reduced the spawn of foodsacks/watercanisters (life sux)
[Changed] Logisitic checks on init (caused long waiting times/lag)
[Changed] Enabled groups in Blufor/Opfor
[Fixed] Flare rounds in gunstore not possible to buy
[Fixed] AI and Vehicles from convoy missions not despawning
[Fixed] Slow respawn dialog on first spawn
[Removed] Some more GoT2DayZ.nl references where removed

We hope you will enjoy the changes 🙂

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ArmA3 – GoT Wasteland v1.08(d) Changelog+Preview

Progress on the new revision of ArmA3 GoT-Wasteland is going well, here is the changelog so-far:

*Revision:d (c was skipped intentionally to keep the stripped and full versions on the same number)
[Added] Different reward crate contents for the convoys
[Added] New objects to the list of basebuilding parts
[Added] Sanjo’s mission selection system to prevent recurring missions (Thanks Sanjo!)
[Added] Mission information and author info to the splash screen
[Added] Gunstore radars on map are back!
[Added] New sidemission HostileHeli patrol
[Changed] Weapon and item prizes in the gunstore to be more realistic
[Changed] Some of the baseparts that kept falling over
[Changed] Logisitic checks on client and server init (caused long waiting times)
[Fixed] Flare rounds in gunstore not possible to buy
[Fixed] AI and Vehicles from convoy missions not despawning
[Fixed] Slow respawn dialog on first spawn
[Removed] Some more GoT2DayZ.nl references where removed

Spoiler video:

A testbuild is running on our server (DEV-Branch) incase you want to try it for yourself.

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